
Ultra Sun
This troublesome Pokémon can’t wait to evolve, so it relieves its stress by wildly propelling itself around using compressed gas.
Ultra Moon
This dangerous pupa thrashes about. Its shell is as hard as bedrock, containing its gradually forming new body within.
Pokédex Data
Classification
Hard Shell Pokémon
Height
1.2 m (3'11")
Weight
152.0 kg (335.1 lbs)
Abilities
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
34 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
41 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
47 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
54 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
60 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
34 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
41 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
47 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
54 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
60 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
70
Attack
84
Defense
70
Sp. Atk
65
Sp. Def
70
Speed
51
Total
410
Type Defenses
(vs. Gen 6+ rules)