
Sun
They awaken at dusk and take wing in the twilight, leading to the expression, “Get home before the Murkrow fly.”
Moon
Seen as a symbol of bad luck, it’s generally disliked. Yet it gives presents—objects that sparkle or shine—to Trainers it’s close to.
Ultra Sun
It has a weakness for shiny things. It’s been known to sneak into the nests of Gabite—noted collectors of jewels—in search of treasure.
Ultra Moon
It searches for shiny things for its boss. Murkrow’s presence is said to be unlucky, so many people detest it.
Pokédex Data
Classification
Darkness Pokémon
Height
0.5 m (1'08")
Weight
2.1 kg (4.6 lbs)
Abilities
- Insomnia
- Super Luck
- Prankster (Hidden)
Game Locations
- Hauoli Cemetery Area
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Poke Pelago Ulaula Island Reached
- Vast Poni Canyon Outside
Training
EV Yield
+1 speed
Catch Rate
30
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
11 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
35 | Feint Attack | 60 | — | 20 | Never misses. | |
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
50 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
55 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
65 | Quash | — | 100% | 15 | Makes the target act last this turn. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
11 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
35 | Feint Attack | 60 | — | 20 | Never misses. | |
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
50 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
55 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
65 | Quash | — | 100% | 15 | Makes the target act last this turn. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
60
Attack
85
Defense
42
Sp. Atk
85
Sp. Def
42
Speed
91
Total
405
Type Defenses
(vs. Gen 6+ rules)