Scizor
Black/WhiteBlack 2/White 2

It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.

Evolution Chain

scyther
Scyther
🔄
Trade
+
metal-coat metal coat
scizor
Scizor

Pokédex & Training Data

Classification Pincer Pokémon
Height 1.8 m (5'11")
Weight 118.0 kg (260.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #111
Sinnoh (Plat.) #196
Johto (HG/SS) #112
Kalos (Mountain) #137
Alola (S/M) #276
Alola (US/UM) #366
Hisui #074
Paldea (S/V) #261
National #212
Isle of Armor #119
Blueberry #020

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
5 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
17 Agility
— — 30 Raises the user’s Speed by two stages.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
37 Iron Defense
— — 15 Raises the user’s Defense by two stages.
41 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Night Slash
70 100% 15 Has an increased chance for a critical hit.
49 Double Hit
35 90% 10 Hits twice in one turn.
53 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
— — 20 Raises the user’s Attack by two stages.
61 Feint
30 100% 10 Hits through Protect and Detect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
5 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
17 Agility
— — 30 Raises the user’s Speed by two stages.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
37 Iron Defense
— — 15 Raises the user’s Defense by two stages.
41 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Night Slash
70 100% 15 Has an increased chance for a critical hit.
49 Double Hit
35 90% 10 Hits twice in one turn.
53 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
— — 20 Raises the user’s Attack by two stages.
61 Feint
30 100% 10 Hits through Protect and Detect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Roost
— — 5 Heals the user by half its max HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 70
Attack 130
Defense 100
Sp. Atk 55
Sp. Def 80
Speed 65
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x