Scizor
Ruby/Sapphire

SCIZOR has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. This POKéMON flaps its wings to regulate its body temperature.

Emerald

A SCIZOR has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. It flaps its wings to regulate its body temperature.

Firered

Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.

Leafgreen

It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.

Evolution Chain

scyther
Scyther
🔄
Trade
holding metal coat
scizor
Scizor

Pokédex Data

Classification Pincer Pokémon
Height 1.8 m (5'11")
Weight 118.0 kg (260.1 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
21 Agility
30 Raises the user's Speed by two stages.
26 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Swords Dance
20 Raises the user's Attack by two stages.
41 Double Team
15 Raises the user's evasion by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
21 Agility
30 Raises the user's Speed by two stages.
26 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Swords Dance
20 Raises the user's Attack by two stages.
41 Double Team
15 Raises the user's evasion by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
21 Agility
30 Raises the user's Speed by two stages.
26 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Swords Dance
20 Raises the user's Attack by two stages.
41 Iron Defense
15 Raises the user's Defense by two stages.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 70
Attack 130
Defense 100
Sp. Atk 55
Sp. Def 80
Speed 65
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x