
Sun
Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice.
Moon
These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them.
Ultra Sun
It likes swimming around with people on its back. In the Alola region, it’s an important means of transportation over water.
Ultra Moon
They’ve been so cherished that there’s now an overabundance. The fish Pokémon population has declined in waters with too many Lapras.
Lets Go Pikachu/Lets Go Eevee
A gentle soul that can understand human speech. It can ferry people across the sea on its back.
Pokédex Data
Classification
Transport Pokémon
Height
2.5 m (8'02")
Weight
220.0 kg (485.0 lbs)
Abilities
- Water Absorb
- Shell Armor
- Hydration (Hidden)
Held Items
Mystic Water
5%
Game Locations
- Ancient Poni Path Area
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Poni Breaker Coast Area
- Poni Wilds Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
4 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
7 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
10 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
18 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
22 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
27 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
32 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
37 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
43 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
47 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
50 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
4 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
7 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
10 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
18 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
22 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
27 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
32 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
37 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
43 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
47 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
50 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sing | — | 55% | 15 | Puts the target to sleep. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
13 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
19 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
26 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
32 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
45 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
52 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
58 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
65 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
TM59 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM60 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Fissure | — | 30% | 5 | Causes a one-hit KO. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
130
Attack
85
Defense
80
Sp. Atk
85
Sp. Def
95
Speed
60
Total
535
Type Defenses
(vs. Gen 6+ rules)