Lapras
Sun

Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice.

Moon

These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them.

Ultra Sun

It likes swimming around with people on its back. In the Alola region, it’s an important means of transportation over water.

Ultra Moon

They’ve been so cherished that there’s now an overabundance. The fish Pokémon population has declined in waters with too many Lapras.

Lets Go Pikachu/Lets Go Eevee

A gentle soul that can understand human speech. It can ferry people across the sea on its back.

Pokédex Data

Classification Transport Pokémon
Height 2.5 m (8'02")
Weight 220.0 kg (485.0 lbs)
Abilities

Held Items

Game Locations

  • Ancient Poni Path Area
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poni Breaker Coast Area
  • Poni Wilds Area

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Mist
30 Protects the user's stats from being changed by enemy moves.
7 Confuse Ray
100% 10 Confuses the target.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
22 Rain Dance
5 Changes the weather to rain for five turns.
27 Perish Song
5 User and target both faint after three turns.
32 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
37 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Sheer Cold
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Mist
30 Protects the user's stats from being changed by enemy moves.
7 Confuse Ray
100% 10 Confuses the target.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
22 Rain Dance
5 Changes the weather to rain for five turns.
27 Perish Song
5 User and target both faint after three turns.
32 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
37 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Sheer Cold
30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Sing
55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Growl
100% 40 Lowers the target's Attack by one stage.
13 Mist
30 Protects the user's stats from being changed by enemy moves.
19 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
26 Confuse Ray
100% 10 Confuses the target.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
39 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
52 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
58 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM67 Smart Strike
70 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM34 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TM59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM60 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
5 Prevents the target from leaving battle.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Heal Bell
5 Cures the entire party of major status effects.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Fissure
30% 5 Causes a one-hit KO.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Freeze Dry
70 100% 20 Super-effective against water.
Future Sight
120 100% 10 Hits the target two turns later.
Horn Drill
30% 5 Causes a one-hit KO.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 130
Attack 85
Defense 80
Sp. Atk 85
Sp. Def 95
Speed 60
Total 535

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x