Scarlet
It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood.
Violet
Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back.
Pokédex & Training Data
Classification
Transport Pokémon
Height
2.5 m (8'02")
Weight
220.0 kg (485.0 lbs)
Abilities
- Water Absorb
- Shell Armor
- Hydration (Hidden)
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#131
Johto (G/S/C)
#219
Johto (HG/SS)
#224
Unova (B2/W2)
#242
Kalos (Coastal)
#150
Alola (S/M)
#268
Alola (US/UM)
#353
Galar (Sw/Sh)
#361
National
#131
Crown Tundra
#190
Blueberry
#145
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 5 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 10 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 15 | Life Dew | — | — | 10 | No effect description available. | |
| 20 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 30 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 35 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 50 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 55 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 60 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
| 65 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
| TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM46 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM52 Snowscape | 0 | — | 10 | No effect description available. | |
| TM53 Smart Strike | 70 | — | 10 | Never misses. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
| TM99 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM100 Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM106 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM115 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM174 Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| TM187 Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM226 Dragon Cheer | 0 | — | 15 | No effect description available. | |
| TM227 Alluring Voice | 80 | 100% | 10 | No effect description available. | |
| TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
| Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| Sparkling Aria | 90 | 100% | 10 | Cures the target of burns. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
130
Attack
85
Defense
80
Sp. Atk
85
Sp. Def
95
Speed
60
Total
535
Type Defenses
(vs. Gen 6+ rules)