Wailord
Sun

Wailord pursue their prey in pods. With their large mouths, they can swallow entire schools of Wishiwashi whole.

Moon

Its immense size is the reason for its popularity. Wailord watching is a favorite sightseeing activity in various parts of the world.

Ultra Sun

They eat so many fish Pokémon that when Wailord become too numerous, fishermen have to chase them off.

Ultra Moon

When a small Wailmer is attacked by Sharpedo or Dhelmise, its whole pod works together to protect it.

Evolution Chain

wailmer
Wailmer
Level 40
wailord
Wailord

Pokédex Data

Classification Float Whale Pokémon
Height 14.5 m (47'07")
Weight 398.0 kg (877.4 lbs)
Abilities

Game Locations

  • Ancient Poni Path Area
  • Poni Breaker Coast Area
  • Poni Wilds Area
  • Seafolk Village Main

Training

EV Yield +2 hp
Catch Rate 60
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Ground, Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
1 Soak
100% 20 Changes the target's type to Water.
1 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
22 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
29 Rest
5 User sleeps for two turns, completely healing itself.
33 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia
20 Raises the user's Special Defense by two stages.
44 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
51 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
65 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
1 Soak
100% 20 Changes the target's type to Water.
1 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
22 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
29 Rest
5 User sleeps for two turns, completely healing itself.
33 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia
20 Raises the user's Special Defense by two stages.
44 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
51 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
65 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 170
Attack 90
Defense 45
Sp. Atk 90
Sp. Def 45
Speed 60
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x