
Sun
Wailord pursue their prey in pods. With their large mouths, they can swallow entire schools of Wishiwashi whole.
Moon
Its immense size is the reason for its popularity. Wailord watching is a favorite sightseeing activity in various parts of the world.
Ultra Sun
They eat so many fish Pokémon that when Wailord become too numerous, fishermen have to chase them off.
Ultra Moon
When a small Wailmer is attacked by Sharpedo or Dhelmise, its whole pod works together to protect it.
Pokédex Data
Classification
Float Whale Pokémon
Height
14.5 m (47'07")
Weight
398.0 kg (877.4 lbs)
Abilities
- Water Veil
- Oblivious
- Pressure (Hidden)
Game Locations
- Ancient Poni Path Area
- Poni Breaker Coast Area
- Poni Wilds Area
- Seafolk Village Main
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
1 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
1 | Noble Roar | — | 100% | 30 | Lowers the target's Attack and Special Attack by one stage. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
13 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
16 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
19 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
22 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
25 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
33 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
37 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
44 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
51 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
58 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
65 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
1 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
1 | Noble Roar | — | 100% | 30 | Lowers the target's Attack and Special Attack by one stage. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
13 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
16 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
19 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
22 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
25 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
33 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
37 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
44 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
51 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
58 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
65 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
170
Attack
90
Defense
45
Sp. Atk
90
Sp. Def
45
Speed
60
Total
500
Type Defenses
(vs. Gen 6+ rules)