Red/Blue
A POKéMON that has been over hunted almost to extinction. It can ferry people across the water.
Yellow
A gentle soul that can read the minds of people. It can ferry people across the sea on its back.
Pokédex & Training Data
Classification
Transport Pokémon
Height
2.5 m (8'02")
Weight
220.0 kg (485.0 lbs)
Abilities
N/A in Gen I
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#131
Johto (G/S/C)
#219
Johto (HG/SS)
#224
Unova (B2/W2)
#242
Kalos (Coastal)
#150
Alola (S/M)
#268
Alola (US/UM)
#353
Galar (Sw/Sh)
#361
National
#131
Crown Tundra
#190
Blueberry
#145
Held Items
None in this generation.
Game Locations
Saffron City Silph Co 7f
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 16 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 20 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 31 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 38 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 16 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 20 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 31 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 38 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
130
Attack
85
Defense
80
Sp. Atk
85
Sp. Def
95
Speed
60
Total
535
Type Defenses
(vs. Gen 6+ rules)