Lapras
Gold

They have gentle hearts. Because they rarely fight, many have been caught. Their num­ ber has dwindled.

Silver

It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood.

Crystal

This gentle POKéMON loves to give people rides and provides a ve­ ry comfortable way to get around.

Pokédex Data

Classification Transport Pokémon
Height 2.5 m (8'02")
Weight 220.0 kg (485.0 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Union Cave B2f

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
22 Confuse Ray
100% 10 Confuses the target.
29 Perish Song
5 User and target both faint after three turns.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
43 Rain Dance
5 Changes the weather to rain for five turns.
50 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
22 Confuse Ray
100% 10 Confuses the target.
29 Perish Song
5 User and target both faint after three turns.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
43 Rain Dance
5 Changes the weather to rain for five turns.
50 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Base Stats

Hp 130
Attack 85
Defense 80
Sp. Atk 85
Sp. Def 95
Speed 60
Total 535

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x