Lapras
Ruby/Sapphire

People have driven LAPRAS almost to the point of extinction. In the evenings, this POKéMON is said to sing plaintively as it seeks what few others of its kind still remain.

Emerald

People have driven LAPRAS almost to the point of extinction. In the evenings, it is said to sing plaintively as it seeks what few others of its kind still remain.

Firered

Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

Leafgreen

A POKéMON that has been overhunted almost to extinction. It can ferry people on its back.

Pokédex & Training Data

Classification Transport Pokémon
Height 2.5 m (8'02")
Weight 220.0 kg (485.0 lbs)
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Kanto (R/B/Y) #131
Johto (G/S/C) #219
Johto (HG/SS) #224
Unova (B2/W2) #242
Kalos (Coastal) #150
Alola (S/M) #268
Alola (US/UM) #353
Galar (Sw/Sh) #361
National #131
Crown Tundra #190
Blueberry #145

Held Items

None in this generation.

Game Locations

Icefall Cave Waterfall
Saffron City Silph Co 7f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
13 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
19 Confuse Ray
— 100% 10 Confuses the target.
25 Perish Song
— — 5 User and target both faint after three turns.
31 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
37 Rain Dance
— — 5 Changes the weather to rain for five turns.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Sheer Cold
— 30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
13 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
19 Confuse Ray
— 100% 10 Confuses the target.
25 Perish Song
— — 5 User and target both faint after three turns.
31 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
37 Rain Dance
— — 5 Changes the weather to rain for five turns.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Sheer Cold
— 30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
13 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
19 Confuse Ray
— 100% 10 Confuses the target.
25 Perish Song
— — 5 User and target both faint after three turns.
31 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
37 Rain Dance
— — 5 Changes the weather to rain for five turns.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Horn Drill
— 30% 5 Causes a one-hit KO.
Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 130
Attack 85
Defense 80
Sp. Atk 85
Sp. Def 95
Speed 60
Total 535

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x