
Sun
Its six eggs use telepathy to communicate among themselves. It is believed to carry plant genes and the genes of other species.
Moon
Six of them together form a full-fledged Pokémon. It’s often hunted by Crabrawler, but uses psychokinesis to drive it off.
Ultra Sun
Six of them form a single Pokémon. Should one of the six be lost, the next morning there will once more be six.
Ultra Moon
Although they are the same size as other Exeggcute, the ones produced in Alola are quite heavy. Their shells are packed full.
Lets Go Pikachu/Lets Go Eevee
The heads attract each other and spin around. There must be six heads for it to maintain balance.
Pokédex Data
Classification
Egg Pokémon
Height
0.4 m (1'04")
Weight
2.5 kg (5.5 lbs)
Abilities
- Chlorophyll
- Harvest (Hidden)
Held Items
Psychic Seed
5%
Game Locations
- Ancient Poni Path Area
- Exeggutor Island Area
- Poni Wilds Area
Training
EV Yield
+1 defense
Catch Rate
90
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
7 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
11 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
21 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
27 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
33 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
37 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
47 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
50 | Bestow | — | — | 15 | Gives the user's held item to the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
7 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
11 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
21 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
27 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
33 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
37 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
47 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
50 | Bestow | — | — | 15 | Gives the user's held item to the target. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
7 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
16 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
18 | Poison Powder | — | 75% | 35 | Poisons the target. | |
20 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
27 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
34 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
41 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
48 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM04 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM59 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
Base Stats
Hp
60
Attack
40
Defense
80
Sp. Atk
60
Sp. Def
45
Speed
40
Total
325
Type Defenses
(vs. Gen 6+ rules)