Barboach
Sun

Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey’s location.

Moon

Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded.

Ultra Sun

Its entire body is gooey. When pecked at by bird Pokémon, it slips and slides its way to freedom.

Ultra Moon

Its whiskers are filled with nerves. They can sense smells and flavors just as a person’s nose or tongue would.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex Data

Classification Whiskers Pokémon
Height 0.4 m (1'04")
Weight 1.9 kg (4.2 lbs)
Abilities

Game Locations

  • Paniola Town Area
  • Poni Gauntlet Area
  • Poni Meadow Area
  • Royal Avenue Area
  • Seaward Cave Area
  • Vast Poni Canyon Northwest

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
6 Mud Sport
15 Halves all Electric-type damage.
6 Water Sport
15 Halves all Fire-type damage.
9 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
15 Amnesia
20 Raises the user's Special Defense by two stages.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Magnitude
100% 30 Power varies randomly from 10 to 150.
25 Rest
5 User sleeps for two turns, completely healing itself.
25 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
32 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
35 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
39 Future Sight
120 100% 10 Hits the target two turns later.
44 Fissure
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
6 Mud Sport
15 Halves all Electric-type damage.
6 Water Sport
15 Halves all Fire-type damage.
9 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
15 Amnesia
20 Raises the user's Special Defense by two stages.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Magnitude
100% 30 Power varies randomly from 10 to 150.
25 Rest
5 User sleeps for two turns, completely healing itself.
25 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
32 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
35 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
39 Future Sight
120 100% 10 Hits the target two turns later.
44 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 50
Attack 48
Defense 43
Sp. Atk 46
Sp. Def 41
Speed 60
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x