Comfey
Sun

It attaches flowers to its highly nutritious vine. This revitalizes the flowers, and they give off an aromatic scent.

Moon

Baths prepared with the flowers from its vine have a relaxing effect, so this Pokémon is a hit with many people.

Ultra Sun

It stretches sticky vines out from its head and picks flowers to adorn itself with. When it doesn’t have any flowers, it feels uneasy.

Ultra Moon

It picks flowers and sticks them to its body with fluids it produces. The aroma that wafts from its petals has a healing effect.

Pokédex Data

Classification Posy Picker Pokémon
Height 0.1 m (0'04")
Weight 0.3 kg (0.7 lbs)
Abilities

Held Items

Game Locations

  • Lush Jungle North
  • Lush Jungle South
  • Lush Jungle West
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Flower Shield
10 Raises the Defense of all grass Pokémon in battle.
4 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
7 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
10 Magical Leaf
60 20 Never misses.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
16 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Sweet Kiss
75% 10 Confuses the target.
22 Natural Gift
100% 15 Power and type depend on the held berry.
25 Petal Blizzard
90 100% 15 Inflicts regular damage.
28 Synthesis
5 Heals the user by half its max HP. Affected by weather.
31 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
34 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
37 Floral Healing
10 Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
40 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
43 Aromatherapy
5 Cures the entire party of major status effects.
46 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
49 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Flower Shield
10 Raises the Defense of all grass Pokémon in battle.
4 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
7 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
10 Magical Leaf
60 20 Never misses.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
16 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Sweet Kiss
75% 10 Confuses the target.
22 Natural Gift
100% 15 Power and type depend on the held berry.
25 Petal Blizzard
90 100% 15 Inflicts regular damage.
28 Synthesis
5 Heals the user by half its max HP. Affected by weather.
31 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
34 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
37 Floral Healing
10 Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
40 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
43 Aromatherapy
5 Cures the entire party of major status effects.
46 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
49 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Covet
60 100% 25 Takes the target's item.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Amnesia
20 Raises the user's Special Defense by two stages.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.

Base Stats

Hp 51
Attack 52
Defense 90
Sp. Atk 82
Sp. Def 110
Speed 100
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x