Staryu
Sun

Large numbers of these Pokémon make their home at the seaside. At night, a strange red glow radiates from the center of their bodies.

Moon

This Pokémon gets nibbled on by Lumineon and others. Thanks to its red core, it regenerates fast, so it’s unconcerned by their snack attacks.

Ultra Sun

In many places, there are folktales of stardust falling into the ocean and becoming Staryu.

Ultra Moon

No number of injuries can bother Staryu. Its amazing regenerative powers return it to its previous state in half a day!

Lets Go Pikachu/Lets Go Eevee

As long as the center section is unharmed, this Pokémon can grow back fully even if it is chopped to bits.

Evolution Chain

staryu
Staryu
water-stone water stone
starmie
Starmie

Pokédex Data

Classification Star Shape Pokémon
Height 0.8 m (2'07")
Weight 34.5 kg (76.1 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 7 Area
  • Hano Beach Area
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached

Training

EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10 Recover
5 Heals the user by half its max HP.
13 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
16 Swift
60 20 Never misses.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Camouflage
20 User's type changes to match the terrain.
24 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Minimize
10 Raises the user's evasion by two stages.
35 Reflect Type
15 User becomes the target's type.
37 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
40 Confuse Ray
100% 10 Confuses the target.
42 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
46 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
49 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10 Recover
5 Heals the user by half its max HP.
13 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
16 Swift
60 20 Never misses.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Camouflage
20 User's type changes to match the terrain.
24 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Minimize
10 Raises the user's evasion by two stages.
35 Reflect Type
15 User becomes the target's type.
37 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
40 Confuse Ray
100% 10 Confuses the target.
42 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
46 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
49 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
9 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Swift
60 20 Never misses.
18 Minimize
10 Raises the user's evasion by two stages.
22 Confuse Ray
100% 10 Confuses the target.
27 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
36 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Recover
5 Heals the user by half its max HP.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM04 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM16 Thunder Wave
90% 20 Paralyzes the target.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM32 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM54 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x