Golisopod
Sun

With a flashing slash of its giant sharp claws, it cleaves seawater—or even air—right in two.

Moon

It battles skillfully with its six arms, but spends most of its time peacefully meditating in caves deep beneath the sea.

Ultra Sun

The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win.

Ultra Moon

Its claws, which it can extend and retract at will, are its greatest weapons. Golisopod is sometimes accompanied by Wimpod.

Evolution Chain

wimpod
Wimpod
Level 30
golisopod
Golisopod

Pokédex Data

Classification Hard Scale Pokémon
Height 2.0 m (6'07")
Weight 108.0 kg (238.1 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug, Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
1 First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
7 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
10 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
13 Spite
100% 10 Lowers the PP of the target's last used move by 4.
16 Swords Dance
20 Raises the user's Attack by two stages.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
26 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Iron Defense
15 Raises the user's Defense by two stages.
41 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
48 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
1 First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
7 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
10 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
13 Spite
100% 10 Lowers the PP of the target's last used move by 4.
16 Swords Dance
20 Raises the user's Attack by two stages.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
26 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Iron Defense
15 Raises the user's Defense by two stages.
41 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
48 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 75
Attack 125
Defense 140
Sp. Atk 60
Sp. Def 90
Speed 40
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x