Staryu
Sword

If you visit a beach at the end of summer, you’ll be able to see groups of Staryu lighting up in a steady rhythm.

Evolution Chain

staryu
Staryu
water-stone water stone
starmie
Starmie

Pokédex Data

Classification Star Shape Pokémon
Height 0.8 m (2'07")
Weight 34.5 kg (76.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Confuse Ray
100% 10 Confuses the target.
12 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
16 Minimize
10 Raises the user's evasion by two stages.
20 Swift
60 20 Never misses.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
32 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
36 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
48 Recover
5 Heals the user by half its max HP.
52 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
56 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Confuse Ray
100% 10 Confuses the target.
12 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
16 Minimize
10 Raises the user's evasion by two stages.
20 Swift
60 20 Never misses.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
32 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
36 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
48 Recover
5 Heals the user by half its max HP.
52 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
56 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR44 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x