Staryu
Ruby

STARYU’s center section has an organ called the core that shines bright red. If you go to a beach toward the end of summer, the glowing cores of these POKéMON look like the stars in the sky.

Sapphire

STARYU apparently communicates with the stars in the night sky by flashing the red core at the center of its body. If parts of its body are torn, this POKéMON simply regenerates the missing pieces and limbs.

Emerald

It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body.

Firered

It appears in large numbers by seashores. At night, its central core flashes with a red light.

Leafgreen

An enigmatic POKéMON that can effortlessly regenerate any appendage it loses in battle.

Evolution Chain

staryu
Staryu
water-stone water stone
starmie
Starmie

Pokédex Data

Classification Star Shape Pokémon
Height 0.8 m (2'07")
Weight 34.5 kg (76.1 lbs)

Held Items

Game Locations

  • Cinnabar Island Area
  • Five Island Area
  • Icefall Cave Waterfall
  • Lilycove City Area
  • One Island Area
  • Pallet Town Area
  • Ss Anne Area
  • Vermilion City Area

Training

EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
5 Heals the user by half its max HP.
19 Camouflage
20 User's type changes to match the terrain.
24 Swift
60 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
33 Minimize
10 Raises the user's evasion by two stages.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
42 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
5 Heals the user by half its max HP.
19 Camouflage
20 User's type changes to match the terrain.
24 Swift
60 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
33 Minimize
10 Raises the user's evasion by two stages.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
42 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
5 Heals the user by half its max HP.
19 Camouflage
20 User's type changes to match the terrain.
24 Swift
60 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
33 Minimize
10 Raises the user's evasion by two stages.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
42 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x