Staryu
Ruby

STARYU’s center section has an organ called the core that shines bright red. If you go to a beach toward the end of summer, the glowing cores of these POKéMON look like the stars in the sky.

Sapphire

STARYU apparently communicates with the stars in the night sky by flashing the red core at the center of its body. If parts of its body are torn, this POKéMON simply regenerates the missing pieces and limbs.

Emerald

It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body.

Firered

It appears in large numbers by seashores. At night, its central core flashes with a red light.

Leafgreen

An enigmatic POKéMON that can effortlessly regenerate any appendage it loses in battle.

Evolution Chain

staryu
Staryu
starmie
Starmie

Pokédex & Training Data

Classification Star Shape Pokémon
Height 0.8 m (2'07")
Weight 34.5 kg (76.1 lbs)
EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #120
Johto (G/S/C) #167
Hoenn (R/S/E) #143
Johto (HG/SS) #169
Unova (B2/W2) #238
Kalos (Coastal) #034
Hoenn (OR/AS) #148
Alola (S/M) #184
Alola (US/UM) #223
National #120
Isle of Armor #098

Held Items

Game Locations

Cinnabar Island Area
Five Island Area
Icefall Cave Waterfall
Lilycove City Area
One Island Area
Pallet Town Area
Ss Anne Area
Vermilion City Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
— — 5 Heals the user by half its max HP.
19 Camouflage
— — 20 User’s type changes to match the terrain.
24 Swift
60 — 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
33 Minimize
— — 10 Raises the user’s evasion by two stages.
37 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
42 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
— — 5 Heals the user by half its max HP.
19 Camouflage
— — 20 User’s type changes to match the terrain.
24 Swift
60 — 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
33 Minimize
— — 10 Raises the user’s evasion by two stages.
37 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
42 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
— — 5 Heals the user by half its max HP.
19 Camouflage
— — 20 User’s type changes to match the terrain.
24 Swift
60 — 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
33 Minimize
— — 10 Raises the user’s evasion by two stages.
37 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
42 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x