
STARYU’s center section has an organ called the core that shines bright red. If you go to a beach toward the end of summer, the glowing cores of these POKéMON look like the stars in the sky.
STARYU apparently communicates with the stars in the night sky by flashing the red core at the center of its body. If parts of its body are torn, this POKéMON simply regenerates the missing pieces and limbs.
It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body.
It appears in large numbers by seashores. At night, its central core flashes with a red light.
An enigmatic POKéMON that can effortlessly regenerate any appendage it loses in battle.
Pokédex Data
Held Items
Game Locations
- Cinnabar Island Area
- Five Island Area
- Icefall Cave Waterfall
- Lilycove City Area
- One Island Area
- Pallet Town Area
- Ss Anne Area
- Vermilion City Area
Training
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
15 | Recover | — | — | 5 | Heals the user by half its max HP. | |
19 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
24 | Swift | 60 | — | 20 | Never misses. | |
28 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
33 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
42 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
15 | Recover | — | — | 5 | Heals the user by half its max HP. | |
19 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
24 | Swift | 60 | — | 20 | Never misses. | |
28 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
33 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
42 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
15 | Recover | — | — | 5 | Heals the user by half its max HP. | |
19 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
24 | Swift | 60 | — | 20 | Never misses. | |
28 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
33 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
42 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)