Black/White
If its body is torn, it can grow back if the red core remains. The core flashes at midnight.
Black 2/White 2
As long as its red core remains, it can regenerate its body instantly, even if it’s torn apart.
Evolution Chain
Pokédex & Training Data
Classification
Star Shape Pokémon
Height
0.8 m (2'07")
Weight
34.5 kg (76.1 lbs)
Abilities
- Illuminate
- Natural Cure
- Analytic (Hidden)
EV Yield
+1 speed
Catch Rate
225
Base Friendship
70
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
Water3
Pokédex Numbers
Kanto (R/B/Y)
#120
Johto (G/S/C)
#167
Hoenn (R/S/E)
#143
Johto (HG/SS)
#169
Unova (B2/W2)
#238
Kalos (Coastal)
#034
Hoenn (OR/AS)
#148
Alola (S/M)
#184
Alola (US/UM)
#223
National
#120
Isle of Armor
#098
Held Items
Stardust
50%
Star Piece
5%
Game Locations
Humilau City Area
Undella Town Area
Unova Route 13 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 10 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 15 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 19 | Camouflage | — | — | 20 | User’s type changes to match the terrain. | |
| 24 | Swift | 60 | — | 20 | Never misses. | |
| 28 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 33 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 37 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 46 | Reflect Type | — | — | 15 | User becomes the target’s type. | |
| 51 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 55 | Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| 60 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 10 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 12 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 15 | Camouflage | — | — | 20 | User’s type changes to match the terrain. | |
| 18 | Swift | 60 | — | 20 | Never misses. | |
| 22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 25 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 30 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 33 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 36 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 40 | Reflect Type | — | — | 15 | User becomes the target’s type. | |
| 43 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 48 | Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| 52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
30
Attack
45
Defense
55
Sp. Atk
70
Sp. Def
55
Speed
85
Total
340
Type Defenses
(vs. Gen 6+ rules)