Staryu
Red/Blue

An enigmatic POKéMON that can effortlessly regenerate any appendage it loses in battle.

Yellow

As long as the center section is unharmed, it can grow back fully even if it is chopped to bits.

Evolution Chain

staryu
Staryu
starmie
Starmie

Pokédex & Training Data

Classification Star Shape Pokémon
Height 0.8 m (2'07")
Weight 34.5 kg (76.1 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #120
Johto (G/S/C) #167
Hoenn (R/S/E) #143
Johto (HG/SS) #169
Unova (B2/W2) #238
Kalos (Coastal) #034
Hoenn (OR/AS) #148
Alola (S/M) #184
Alola (US/UM) #223
National #120
Isle of Armor #098

Held Items

None in this generation.

Game Locations

Cinnabar Island Area
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Pallet Town Area
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Ss Anne Dock

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
22 Harden
— — 30 Raises the user’s Defense by one stage.
27 Recover
— — 5 Heals the user by half its max HP.
32 Swift
60 — 20 Never misses.
37 Minimize
— — 10 Raises the user’s evasion by two stages.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
22 Harden
— — 30 Raises the user’s Defense by one stage.
27 Recover
— — 5 Heals the user by half its max HP.
32 Swift
60 — 20 Never misses.
37 Minimize
— — 10 Raises the user’s evasion by two stages.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x