Red/Blue
An enigmatic POKéMON that can effortlessly regenerate any appendage it loses in battle.
Yellow
As long as the center section is unharmed, it can grow back fully even if it is chopped to bits.
Evolution Chain
Pokédex & Training Data
Classification
Star Shape Pokémon
Height
0.8 m (2'07")
Weight
34.5 kg (76.1 lbs)
Abilities
N/A in Gen I
EV Yield
+1 speed
Catch Rate
225
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#120
Johto (G/S/C)
#167
Hoenn (R/S/E)
#143
Johto (HG/SS)
#169
Unova (B2/W2)
#238
Kalos (Coastal)
#034
Hoenn (OR/AS)
#148
Alola (S/M)
#184
Alola (US/UM)
#223
National
#120
Isle of Armor
#098
Held Items
None in this generation.
Game Locations
Cinnabar Island Area
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Pallet Town Area
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Ss Anne Dock
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 17 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 22 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 27 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 32 | Swift | 60 | — | 20 | Never misses. | |
| 37 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 47 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 17 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 22 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 27 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 32 | Swift | 60 | — | 20 | Never misses. | |
| 37 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 47 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
30
Attack
45
Defense
55
Sp. Atk
70
Sp. Def
55
Speed
85
Total
340
Type Defenses
(vs. Gen 6+ rules)