Staryu
Red/Blue

An enigmatic POKéMON that can effortlessly regenerate any appendage it loses in battle.

Yellow

As long as the center section is unharmed, it can grow back fully even if it is chopped to bits.

Evolution Chain

staryu
Staryu
water-stone water stone
starmie
Starmie

Pokédex Data

Classification Star Shape Pokémon
Height 0.8 m (2'07")
Weight 34.5 kg (76.1 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cinnabar Island Area
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Pallet Town Area
  • Seafoam Islands 1f
  • Seafoam Islands B1f
  • Seafoam Islands B2f
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Vermilion City Ss Anne Dock

Training

EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
27 Recover
5 Heals the user by half its max HP.
32 Swift
60 20 Never misses.
37 Minimize
10 Raises the user's evasion by two stages.
42 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
27 Recover
5 Heals the user by half its max HP.
32 Swift
60 20 Never misses.
37 Minimize
10 Raises the user's evasion by two stages.
42 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
90% 20 Paralyzes the target.
TM46 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x