Staryu
Diamond/PearlPlatinum

If its body is torn, it can grow back if the red core remains. The core flashes at midnight.

Heartgold

At night, the middle of its body slowly flickers with the same rhythm as a human heartbeat.

Soulsilver

Even if its body is torn, it can regenerate as long as the glowing central core remains intact.

Evolution Chain

staryu
Staryu
starmie
Starmie

Pokédex & Training Data

Classification Star Shape Pokémon
Height 0.8 m (2'07")
Weight 34.5 kg (76.1 lbs)
EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #120
Johto (G/S/C) #167
Hoenn (R/S/E) #143
Johto (HG/SS) #169
Unova (B2/W2) #238
Kalos (Coastal) #034
Hoenn (OR/AS) #148
Alola (S/M) #184
Alola (US/UM) #223
National #120
Isle of Armor #098

Held Items

Game Locations

Canalave City Area
Cherrygrove City Area
Cianwood City Area
Johto Route 34 Area
Johto Route 47 Area
Johto Sea Route 40 Area
Kanto Sea Route 19 Area
Olivine City Area
Sunyshore City Area
Union Cave B2f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
— — 5 Heals the user by half its max HP.
19 Camouflage
— — 20 User’s type changes to match the terrain.
24 Swift
60 — 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
33 Minimize
— — 10 Raises the user’s evasion by two stages.
37 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
51 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
55 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
— — 5 Heals the user by half its max HP.
19 Camouflage
— — 20 User’s type changes to match the terrain.
24 Swift
60 — 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
33 Minimize
— — 10 Raises the user’s evasion by two stages.
37 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
51 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
55 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Recover
— — 5 Heals the user by half its max HP.
19 Camouflage
— — 20 User’s type changes to match the terrain.
24 Swift
60 — 20 Never misses.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
33 Minimize
— — 10 Raises the user’s evasion by two stages.
37 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
51 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
55 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x