Remoraid
X

It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.

Y

Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.

Omega Ruby/Alpha Sapphire

Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities

Game Locations

  • Azure Bay Area
  • Kalos Route 12 Area
  • Shalour City Area

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Lock On
5 Ensures that the user's next move will hit the target.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Focus Energy
30 Increases the user's chance to score a critical hit.
26 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
30 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
34 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
38 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
50 Soak
100% 20 Changes the target's type to Water.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Lock On
5 Ensures that the user's next move will hit the target.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Focus Energy
30 Increases the user's chance to score a critical hit.
26 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
30 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
34 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
38 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
50 Soak
100% 20 Changes the target's type to Water.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Entrainment
100% 15 Copies the user's ability onto the target.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Screech
85% 40 Lowers the target's Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Supersonic
55% 20 Confuses the target.
Swift
60 20 Never misses.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Base Stats

Hp 35
Attack 65
Defense 35
Sp. Atk 65
Sp. Def 35
Speed 65
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x