Sandshrew
Black/White

To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.

Black 2/White 2

It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex Data

Classification Mouse Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities

Held Items

Game Locations

  • Desert Resort Area
  • Desert Resort Entrance
  • Relic Castle A

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
3 Defense Curl
40 Raises user's Defense by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift
60 20 Never misses.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
27 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
3 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
5 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
7 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
11 Swift
60 20 Never misses.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Magnitude
100% 30 Power varies randomly from 10 to 150.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
23 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
34 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
38 Swords Dance
20 Raises the user's Attack by two stages.
42 Sandstorm
10 Changes the weather to a sandstorm for five turns.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Chip Away
70 100% 20 Ignores the target's stat modifiers.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 50
Attack 75
Defense 85
Sp. Atk 20
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x