Sandshrew
Black/White

To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.

Black 2/White 2

It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #027
Johto (G/S/C) #048
Hoenn (R/S/E) #112
Johto (HG/SS) #048
Unova (B2/W2) #113
Kalos (Mountain) #097
Hoenn (OR/AS) #117
Alola (S/M) #251
Alola (US/UM) #328
National #027
Isle of Armor #168
Kitakami #116
Blueberry #155

Held Items

Game Locations

Desert Resort Area
Desert Resort Entrance
Relic Castle A

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
3 Defense Curl
— — 40 Raises user’s Defense by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift
60 — 20 Never misses.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
27 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
5 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
7 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
11 Swift
60 — 20 Never misses.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
23 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
34 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
38 Swords Dance
— — 20 Raises the user’s Attack by two stages.
42 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Chip Away
70 100% 20 Ignores the target’s stat modifiers.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 50
Attack 75
Defense 85
Sp. Atk 20
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x