
Black/White
Its magma-like blood circulates throughout its body. Its body’s heat can top 1,100 degrees F.
Black 2/White 2
It’s small, but its body temperature is over 1,100 degrees F. Embers escape its mouth and nose when it breathes.
Pokédex Data
Classification
Live Coal Pokémon
Height
0.7 m (2'04")
Weight
21.4 kg (47.2 lbs)
Abilities
- Flame Body
- Vital Spirit (Hidden)
Held Items
None in this generation.
Game Locations
- Virbank Complex Inner
- Virbank Complex Outer
Training
EV Yield
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
16 | Feint Attack | 60 | — | 20 | Never misses. | |
19 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
28 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
34 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
46 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
49 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
8 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
12 | Feint Attack | 60 | — | 20 | Never misses. | |
15 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
19 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
22 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
26 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
29 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
33 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
36 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
40 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
43 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
45
Attack
75
Defense
37
Sp. Atk
70
Sp. Def
55
Speed
83
Total
365
Type Defenses
(vs. Gen 6+ rules)