Magby
X

It’s small, but its body temperature is over 1,100 degrees Fahrenheit. Embers escape its mouth and nose when it breathes.

Y

Its magma-like blood circulates throughout its body. Its body’s heat can top 1,100 degrees Fahrenheit.

Omega Ruby/Alpha Sapphire

Magby’s state of health is determined by observing the fire it breathes. If the Pokémon is spouting yellow flames from its mouth, it is in good health. When it is fatigued, black smoke will be mixed in with the flames.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar
🔄
Trade
+
magmarizer magmarizer
magmortar
Magmortar

Pokédex & Training Data

Classification Live Coal Pokémon
Height 0.7 m (2'04")
Weight 21.4 kg (47.2 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #150
Sinnoh (Plat.) #200
Johto (HG/SS) #152
Unova (B2/W2) #053
Alola (S/M) #166
Alola (US/UM) #200
Hisui #174
National #240
Crown Tundra #018
Blueberry #013

Held Items

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
12 Feint Attack
60 — 20 Never misses.
15 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
22 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
26 Confuse Ray
— 100% 10 Confuses the target.
29 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
33 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
36 Sunny Day
— — 5 Changes the weather to sunny for five turns.
40 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
12 Feint Attack
60 — 20 Never misses.
15 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
22 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
26 Confuse Ray
— 100% 10 Confuses the target.
29 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
33 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
36 Sunny Day
— — 5 Changes the weather to sunny for five turns.
40 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 45
Attack 75
Defense 37
Sp. Atk 70
Sp. Def 55
Speed 83
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x