Magmortar
Black/White

When launching 3,600 degrees F fireballs, its body takes on a whitish hue from the intense heat.

Black 2/White 2

When shooting 3,600 degree F fireballs from its arms, its body takes on a whitish hue from the intense heat.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar
🔄
Trade
holding magmarizer
magmortar
Magmortar

Pokédex Data

Classification Blast Pokémon
Height 1.6 m (5'03")
Weight 68.0 kg (149.9 lbs)
Abilities

Held Items

Training

EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
16 Feint Attack
60 20 Never misses.
21 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Confuse Ray
100% 10 Confuses the target.
32 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
38 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
44 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Sunny Day
5 Changes the weather to sunny for five turns.
62 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
68 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
12 Feint Attack
60 20 Never misses.
15 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Clear Smog
50 15 Removes all of the target's stat modifiers.
22 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
26 Confuse Ray
100% 10 Confuses the target.
29 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
42 Sunny Day
5 Changes the weather to sunny for five turns.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
55 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
62 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 75
Attack 95
Defense 67
Sp. Atk 125
Sp. Def 95
Speed 83
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x