Magby
Ruby/Sapphire

MAGBY’s state of health is determined by observing the fire it breathes. If the POKéMON is spouting yellow flames from its mouth, it is in good health. When it is fatigued, black smoke will be mixed in with the flames.

Emerald

If a MAGBY is spouting yellow flames from its mouth, it is in good health. When it is fatigued, black smoke will be mixed in with the flames.

Firered

It is found in volcanic craters. Its body heat exceeds 1,100 degrees Fahrenheit, so don’t underestimate it.

Leafgreen

Each and every time it inhales and exhales, hot embers dribble out of its mouth and nostrils.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar

Pokédex & Training Data

Classification Live Coal Pokémon
Height 0.7 m (2'04")
Weight 21.4 kg (47.2 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #150
Sinnoh (Plat.) #200
Johto (HG/SS) #152
Unova (B2/W2) #053
Alola (S/M) #166
Alola (US/UM) #200
Hisui #174
National #240
Crown Tundra #018
Blueberry #013

Held Items

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
31 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Confuse Ray
— 100% 10 Confuses the target.
49 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
31 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Confuse Ray
— 100% 10 Confuses the target.
49 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
31 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Confuse Ray
— 100% 10 Confuses the target.
49 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 45
Attack 75
Defense 37
Sp. Atk 70
Sp. Def 55
Speed 83
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x