Magby
Diamond/Pearl

Its body temperature is around 1,100 degrees F. It is healthy if it is breathing yellow flames.

Platinum

Its magma-like blood circulates throughout its body. Its body’s heat can top 1,100 degrees F.

Heartgold

Each and every time it inhales and exhales, hot embers dribble from its mouth and nostrils.

Soulsilver

It is found in volcanic craters. Its body temperature is over 1,100 degrees Fahrenheit, so don’t underestimate it.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar
🔄
Trade
+
magmarizer magmarizer
magmortar
Magmortar

Pokédex & Training Data

Classification Live Coal Pokémon
Height 0.7 m (2'04")
Weight 21.4 kg (47.2 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #150
Sinnoh (Plat.) #200
Johto (HG/SS) #152
Unova (B2/W2) #053
Alola (S/M) #166
Alola (US/UM) #200
Hisui #174
National #240
Crown Tundra #018
Blueberry #013

Held Items

Magmarizer 5/50%

Game Locations

Sinnoh Route 227 Area
Stark Mountain Area
Stark Mountain Entrance
Stark Mountain Inside

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
16 Feint Attack
60 — 20 Never misses.
19 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
34 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Sunny Day
— — 5 Changes the weather to sunny for five turns.
46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
16 Feint Attack
60 — 20 Never misses.
19 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
34 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Sunny Day
— — 5 Changes the weather to sunny for five turns.
46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
16 Feint Attack
60 — 20 Never misses.
19 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
34 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Sunny Day
— — 5 Changes the weather to sunny for five turns.
46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 45
Attack 75
Defense 37
Sp. Atk 70
Sp. Def 55
Speed 83
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x