Black/White
It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
Black 2/White 2
The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Pokédex & Training Data
Classification
Jet Pokémon
Height
0.6 m (1'12")
Weight
12.0 kg (26.5 lbs)
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#172
Sinnoh (D/P)
#132
Sinnoh (Plat.)
#132
Johto (HG/SS)
#174
Unova (B2/W2)
#235
Kalos (Coastal)
#144
Alola (US/UM)
#143
Galar (Sw/Sh)
#148
Hisui
#146
National
#223
Isle of Armor
#044
Game Locations
Undella Bay Area
Undella Town Area
Unova Route 21 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 6 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 23 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 49 | Soak | — | 100% | 20 | Changes the target’s type to Water. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 6 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 22 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 30 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 38 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 46 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 50 | Soak | — | 100% | 20 | Changes the target’s type to Water. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target’s accuracy by one stage. | |
| Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Supersonic | — | 55% | 20 | Confuses the target. | |
| Swift | 60 | — | 20 | Never misses. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Base Stats
Hp
35
Attack
65
Defense
35
Sp. Atk
65
Sp. Def
35
Speed
65
Total
300
Type Defenses
(vs. Gen 6+ rules)