Ariados
Black/WhiteBlack 2/White 2

It attaches silk to its prey and sets it free. Later, it tracks the silk to the prey and its friends.

Evolution Chain

spinarak
Spinarak
Level 22
ariados
Ariados

Pokédex Data

Classification Long Leg Pokémon
Height 1.1 m (3'07")
Weight 33.5 kg (73.9 lbs)
Abilities

Game Locations

  • Dreamyard Area
  • Dreamyard B1f

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
23 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Spider Web
10 Prevents the target from leaving battle.
37 Agility
30 Raises the user's Speed by two stages.
41 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
23 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Spider Web
10 Prevents the target from leaving battle.
37 Agility
30 Raises the user's Speed by two stages.
41 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.

TM/HM Moves

Black/White
Name Class Power Acc. PP Effect
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Black 2/White 2
Name Class Power Acc. PP Effect
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Base Stats

Hp 70
Attack 90
Defense 70
Sp. Atk 60
Sp. Def 70
Speed 40
Total 400

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x