Black/WhiteBlack 2/White 2
Though it appears very elegant when swimming with fins unfurled, it can jab powerfully with its horn.
Pokédex & Training Data
Classification
Goldfish Pokémon
Height
0.6 m (1'12")
Weight
15.0 kg (33.1 lbs)
Abilities
- Swift Swim
- Water Veil
- Lightning Rod (Hidden)
EV Yield
+1 attack
Catch Rate
225
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Kanto (R/B/Y)
#118
Johto (G/S/C)
#078
Hoenn (R/S/E)
#050
Sinnoh (D/P)
#078
Sinnoh (Plat.)
#078
Johto (HG/SS)
#078
Kalos (Central)
#053
Hoenn (OR/AS)
#051
Alola (S/M)
#153
Alola (US/UM)
#186
Galar (Sw/Sh)
#146
National
#118
Isle of Armor
#094
Held Items
None in this generation.
Game Locations
Abundant Shrine Area
Aspertia City Area
Lostlorn Forest Area
Pinwheel Forest Inside
Striaton City Area
Unova Route 11 Area
Unova Route 14 Area
Unova Route 22 Area
Unova Route 3 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 7 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 11 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 27 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 37 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 41 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 47 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 51 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 57 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 7 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 11 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 27 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 37 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 41 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 47 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 51 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 57 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
Base Stats
Hp
45
Attack
67
Defense
60
Sp. Atk
35
Sp. Def
50
Speed
63
Total
320
Type Defenses
(vs. Gen 6+ rules)