Gold
Its dorsal, pecto ral and tail fins wave elegantly in water. That is why it is known as the water dancer.
Silver
A strong swimmer, it is capable of swimming nonstop up fast streams at a steady speed of five knots.
Crystal
During spawning season, they swim gracefully in the water, searching for their perfect mate.
Pokédex & Training Data
Classification
Goldfish Pokémon
Height
0.6 m (1'12")
Weight
15.0 kg (33.1 lbs)
Abilities
N/A in Gen II
EV Yield
+1 attack
Catch Rate
225
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Kanto (R/B/Y)
#118
Johto (G/S/C)
#078
Hoenn (R/S/E)
#050
Sinnoh (D/P)
#078
Sinnoh (Plat.)
#078
Johto (HG/SS)
#078
Kalos (Central)
#053
Hoenn (OR/AS)
#051
Alola (S/M)
#153
Alola (US/UM)
#186
Galar (Sw/Sh)
#146
National
#118
Isle of Armor
#094
Held Items
None in this generation.
Game Locations
Cerulean City Area
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Johto Route 42 Area
Kanto Route 10 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 4 Area
Kanto Route 9 Area
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Upper Cave
Mt Silver 2f
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Union Cave 1f
Union Cave B1f
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 10 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 15 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 24 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 29 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 38 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 43 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 52 | Agility | — | — | 30 | Raises the user’s Speed by two stages. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 10 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 15 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 24 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 29 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 38 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 43 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 52 | Agility | — | — | 30 | Raises the user’s Speed by two stages. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Egg Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. |
Base Stats
Hp
45
Attack
67
Defense
60
Sp. Atk
35
Sp. Def
50
Speed
63
Total
320
Type Defenses
(vs. Gen 6+ rules)