Red/Blue
Its tail fin billows like an elegant ballroom dress, giving it the nickname of the Water Queen.
Yellow
When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.
Pokédex & Training Data
Classification
Goldfish Pokémon
Height
0.6 m (1'12")
Weight
15.0 kg (33.1 lbs)
Abilities
N/A in Gen I
EV Yield
+1 attack
Catch Rate
225
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#118
Johto (G/S/C)
#078
Hoenn (R/S/E)
#050
Sinnoh (D/P)
#078
Sinnoh (Plat.)
#078
Johto (HG/SS)
#078
Kalos (Central)
#053
Hoenn (OR/AS)
#051
Alola (S/M)
#153
Alola (US/UM)
#186
Galar (Sw/Sh)
#146
National
#118
Isle of Armor
#094
Held Items
None in this generation.
Game Locations
Celadon City Area
Cerulean Cave 1f
Cerulean Cave B1f
Cerulean City Area
Cinnabar Island Area
Fuchsia City Area
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 22 Area
Kanto Route 23 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 6 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Pallet Town Area
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Area
Vermilion City Ss Anne Dock
Viridian City Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 19 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 24 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 30 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 37 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 54 | Agility | — | — | 30 | Raises the user’s Speed by two stages. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 19 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 24 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 30 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 37 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 54 | Agility | — | — | 30 | Raises the user’s Speed by two stages. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
45
Attack
67
Defense
60
Sp. Atk
35
Sp. Def
50
Speed
63
Total
320
Type Defenses
(vs. Gen 6+ rules)