Goldeen
Red/Blue

Its tail fin billows like an elegant ballroom dress, giving it the nickname of the Water Queen.

Yellow

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex Data

Classification Goldfish Pokémon
Height 0.6 m (1'12")
Weight 15.0 kg (33.1 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Celadon City Area
  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Cerulean City Area
  • Cinnabar Island Area
  • Fuchsia City Area
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Kanto Route 22 Area
  • Kanto Route 23 Area
  • Kanto Route 24 Area
  • Kanto Route 25 Area
  • Kanto Route 6 Area
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Pallet Town Area
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Vermilion City Area
  • Vermilion City Ss Anne Dock
  • Viridian City Area

Training

EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
19 Supersonic
55% 20 Confuses the target.
24 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
30 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
37 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
45 Horn Drill
30% 5 Causes a one-hit KO.
54 Agility
30 Raises the user's Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
19 Supersonic
55% 20 Confuses the target.
24 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
30 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
37 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
45 Horn Drill
30% 5 Causes a one-hit KO.
54 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
30% 5 Causes a one-hit KO.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 45
Attack 67
Defense 60
Sp. Atk 35
Sp. Def 50
Speed 63
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x