Goldeen
Ruby

GOLDEEN is a very beautiful POKéMON with fins that billow elegantly in water. However, don’t let your guard down around this POKéMON - it could ram you powerfully with its horn.

Sapphire

GOLDEEN loves swimming wild and free in rivers and ponds. If one of these POKéMON is placed in an aquarium, it will shatter even the thickest glass with one ram of its horn and make its escape.

Emerald

In the springtime, schools of GOLDEEN can be seen swimming up falls and rivers. It metes out staggering damage with its single horn.

Firered

Its dorsal and pectoral fins are strongly developed like muscles. It can swim at a speed of five knots.

Leafgreen

Its tail fin billows like an elegant ballroom dress, giving it the nickname of “The Water Queen.”

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex & Training Data

Classification Goldfish Pokémon
Height 0.6 m (1'12")
Weight 15.0 kg (33.1 lbs)
EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Kanto (R/B/Y) #118
Johto (G/S/C) #078
Hoenn (R/S/E) #050
Sinnoh (D/P) #078
Sinnoh (Plat.) #078
Johto (HG/SS) #078
Kalos (Central) #053
Hoenn (OR/AS) #051
Alola (S/M) #153
Alola (US/UM) #186
Galar (Sw/Sh) #146
National #118
Isle of Armor #094

Held Items

None in this generation.

Game Locations

Berry Forest Area
Cape Brink Area
Cerulean Cave 1f
Cerulean Cave B1f
Four Island Area
Fuchsia City Area
Hoenn Route 102 Area
Hoenn Route 111 Area
Hoenn Route 114 Area
Hoenn Route 117 Area
Hoenn Route 120 Area
Hoenn Safari Zone Expansion South
Hoenn Safari Zone Nwmach Bike Area
Hoenn Safari Zone Sw
Hoenn Victory Road B2f
Icefall Cave Entrance
Kanto Route 22 Area
Kanto Route 23 Area
Kanto Route 25 Area
Kanto Route 6 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Meteor Falls Area
Meteor Falls B1f
Meteor Falls Back
Meteor Falls Backsmall Room
Petalburg City Area
Ruin Valley Area
Viridian City Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
10 Supersonic
— 55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
38 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
43 Horn Drill
— 30% 5 Causes a one-hit KO.
52 Agility
— — 30 Raises the user’s Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
10 Supersonic
— 55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
38 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
43 Horn Drill
— 30% 5 Causes a one-hit KO.
52 Agility
— — 30 Raises the user’s Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
10 Supersonic
— 55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
38 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
43 Horn Drill
— 30% 5 Causes a one-hit KO.
52 Agility
— — 30 Raises the user’s Speed by two stages.
57 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mud Sport
— — 15 Halves all Electric-type damage.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Base Stats

Hp 45
Attack 67
Defense 60
Sp. Atk 35
Sp. Def 50
Speed 63
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x