Diamond
GRAVELER make their homes on sheer cliff faces by gouging out numerous horizontal holes.
Pearl
It tumbles down slopes, heedless of any body parts chipping off. It eats a ton of rocks daily.
Platinum
It rolls on mountain paths to move. Once it builds momentum, no Pokémon can stop it without difficulty.
Heartgold
With a free and uncaring nature, it doesn’t mind if pieces break off while it rolls down mountains.
Soulsilver
A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path.
Pokédex & Training Data
Classification
Rock Pokémon
Height
1.0 m (3'03")
Weight
105.0 kg (231.5 lbs)
EV Yield
+2 defense
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Mineral
Pokédex Numbers
Kanto (R/B/Y)
#075
Johto (G/S/C)
#035
Hoenn (R/S/E)
#058
Sinnoh (D/P)
#032
Sinnoh (Plat.)
#032
Johto (HG/SS)
#035
Kalos (Mountain)
#010
Hoenn (OR/AS)
#059
Alola (S/M)
#230
Alola (US/UM)
#299
Hisui
#047
National
#075
Kitakami
#081
Blueberry
#097
Held Items
Everstone
5%
Game Locations
Cerulean Cave 1f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Iron Island 1f
Iron Island B1f Left
Iron Island B1f Right
Iron Island B2f Left
Iron Island B2f Right
Iron Island B3f
Johto Route 45 Area
Johto Route 47 Inside Cave
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Coronet 1f From Exterior
Mt Coronet 1f Route 216
Mt Coronet 2f
Mt Coronet 3f
Mt Coronet 4f
Mt Coronet 4f Small Room
Mt Coronet 5f
Mt Coronet 6f
Mt Coronet B1f
Mt Mortar Upper Cave
Mt Silver 1f
Sendoff Spring Area
Sinnoh Route 211 East Towards Celestic Town
Sinnoh Route 214 Area
Sinnoh Route 216 Area
Sinnoh Route 225 Area
Sinnoh Route 227 Area
Sinnoh Sea Route 226 Area
Sinnoh Victory Road 1f
Sinnoh Victory Road 2f
Sinnoh Victory Road B1f
Sinnoh Victory Road Inside
Sinnoh Victory Road Inside B1f
Sinnoh Victory Road Inside Exit
Snowpoint Temple 1f
Snowpoint Temple B1f
Snowpoint Temple B2f
Snowpoint Temple B3f
Snowpoint Temple B4f
Snowpoint Temple B5f
Stark Mountain Area
Stark Mountain Entrance
Stark Mountain Inside
Valor Lakefront Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 1 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 15 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 18 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 22 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 27 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 38 | Explosion | 250 | 100% | 5 | User faints. | |
| 44 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 49 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 1 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 15 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 18 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 22 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 27 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 38 | Explosion | 250 | 100% | 5 | User faints. | |
| 44 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 49 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 1 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 15 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 18 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 22 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 27 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 38 | Explosion | 250 | 100% | 5 | User faints. | |
| 44 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 49 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
55
Attack
95
Defense
115
Sp. Atk
45
Sp. Def
45
Speed
35
Total
390
Type Defenses
(vs. Gen 6+ rules)