Graveler
Diamond

GRAVELER make their homes on sheer cliff faces by gouging out numerous horizontal holes.

Pearl

It tumbles down slopes, heedless of any body parts chipping off. It eats a ton of rocks daily.

Platinum

It rolls on mountain paths to move. Once it builds momentum, no Pokémon can stop it without difficulty.

Heartgold

With a free and uncaring nature, it doesn’t mind if pieces break off while it rolls down mountains.

Soulsilver

A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Rock Pokémon
Height 1.0 m (3'03")
Weight 105.0 kg (231.5 lbs)
Abilities
EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #075
Johto (G/S/C) #035
Hoenn (R/S/E) #058
Sinnoh (D/P) #032
Sinnoh (Plat.) #032
Johto (HG/SS) #035
Kalos (Mountain) #010
Hoenn (OR/AS) #059
Alola (S/M) #230
Alola (US/UM) #299
Hisui #047
National #075
Kitakami #081
Blueberry #097

Held Items

Game Locations

Cerulean Cave 1f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Iron Island 1f
Iron Island B1f Left
Iron Island B1f Right
Iron Island B2f Left
Iron Island B2f Right
Iron Island B3f
Johto Route 45 Area
Johto Route 47 Inside Cave
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Coronet 1f From Exterior
Mt Coronet 1f Route 216
Mt Coronet 2f
Mt Coronet 3f
Mt Coronet 4f
Mt Coronet 4f Small Room
Mt Coronet 5f
Mt Coronet 6f
Mt Coronet B1f
Mt Mortar Upper Cave
Mt Silver 1f
Sendoff Spring Area
Sinnoh Route 211 East Towards Celestic Town
Sinnoh Route 214 Area
Sinnoh Route 216 Area
Sinnoh Route 225 Area
Sinnoh Route 227 Area
Sinnoh Sea Route 226 Area
Sinnoh Victory Road 1f
Sinnoh Victory Road 2f
Sinnoh Victory Road B1f
Sinnoh Victory Road Inside
Sinnoh Victory Road Inside B1f
Sinnoh Victory Road Inside Exit
Snowpoint Temple 1f
Snowpoint Temple B1f
Snowpoint Temple B2f
Snowpoint Temple B3f
Snowpoint Temple B4f
Snowpoint Temple B5f
Stark Mountain Area
Stark Mountain Entrance
Stark Mountain Inside
Valor Lakefront Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Rock Polish
— — 20 Raises the user’s Speed by two stages.
4 Mud Sport
— — 15 Halves all Electric-type damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
27 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
38 Explosion
250 100% 5 User faints.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Rock Polish
— — 20 Raises the user’s Speed by two stages.
4 Mud Sport
— — 15 Halves all Electric-type damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
27 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
38 Explosion
250 100% 5 User faints.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Rock Polish
— — 20 Raises the user’s Speed by two stages.
4 Mud Sport
— — 15 Halves all Electric-type damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
27 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
38 Explosion
250 100% 5 User faints.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 55
Attack 95
Defense 115
Sp. Atk 45
Sp. Def 45
Speed 35
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x