Graveler
Diamond

GRAVELER make their homes on sheer cliff faces by gouging out numerous horizontal holes.

Pearl

It tumbles down slopes, heedless of any body parts chipping off. It eats a ton of rocks daily.

Platinum

It rolls on mountain paths to move. Once it builds momentum, no Pokémon can stop it without difficulty.

Heartgold

With a free and uncaring nature, it doesn’t mind if pieces break off while it rolls down mountains.

Soulsilver

A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex Data

Classification Rock Pokémon
Height 1.0 m (3'03")
Weight 105.0 kg (231.5 lbs)
Abilities

Held Items

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Dark Cave Blackthorn City Entrance
  • Iron Island 1f
  • Iron Island B1f Left
  • Iron Island B1f Right
  • Iron Island B2f Left
  • Iron Island B2f Right
  • Iron Island B3f
  • Johto Route 45 Area
  • Johto Route 47 Inside Cave
  • Kanto Victory Road 1 1f
  • Kanto Victory Road 1 2f
  • Kanto Victory Road 1 3f
  • Mt Coronet 1f From Exterior
  • Mt Coronet 1f Route 216
  • Mt Coronet 2f
  • Mt Coronet 3f
  • Mt Coronet 4f
  • Mt Coronet 4f Small Room
  • Mt Coronet 5f
  • Mt Coronet 6f
  • Mt Coronet B1f
  • Mt Mortar Upper Cave
  • Mt Silver 1f
  • Sendoff Spring Area
  • Sinnoh Route 211 East Towards Celestic Town
  • Sinnoh Route 214 Area
  • Sinnoh Route 216 Area
  • Sinnoh Route 225 Area
  • Sinnoh Route 227 Area
  • Sinnoh Sea Route 226 Area
  • Sinnoh Victory Road 1f
  • Sinnoh Victory Road 2f
  • Sinnoh Victory Road B1f
  • Sinnoh Victory Road Inside
  • Sinnoh Victory Road Inside B1f
  • Sinnoh Victory Road Inside Exit
  • Snowpoint Temple 1f
  • Snowpoint Temple B1f
  • Snowpoint Temple B2f
  • Snowpoint Temple B3f
  • Snowpoint Temple B4f
  • Snowpoint Temple B5f
  • Stark Mountain Area
  • Stark Mountain Entrance
  • Stark Mountain Inside
  • Valor Lakefront Area

Training

EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Rock Polish
20 Raises the user's Speed by two stages.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
27 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
38 Explosion
250 100% 5 User faints.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Rock Polish
20 Raises the user's Speed by two stages.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
27 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
38 Explosion
250 100% 5 User faints.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Rock Polish
20 Raises the user's Speed by two stages.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Self Destruct
200 100% 5 User faints.
22 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
27 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
38 Explosion
250 100% 5 User faints.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 55
Attack 95
Defense 115
Sp. Atk 45
Sp. Def 45
Speed 35
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x