Diamond
Even though it has no eyes, it can sense obstacles using ultrasonic waves it emits from its mouth.
Pearl
Disliking sunlight, it sleeps deep in forests and caves until sundown.
Platinum
It checks its surroundings and location using reflections of the ultrasonic waves from its mouth.
Heartgold
While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings.
Soulsilver
Capable of flying safely in dark places, it emits ultrasonic cries to check for any obstacles.
Pokédex & Training Data
Classification
Bat Pokémon
Height
0.8 m (2'07")
Weight
7.5 kg (16.5 lbs)
Abilities
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Pokédex Numbers
Kanto (R/B/Y)
#041
Johto (G/S/C)
#037
Hoenn (R/S/E)
#063
Sinnoh (D/P)
#028
Sinnoh (Plat.)
#028
Johto (HG/SS)
#037
Unova (B2/W2)
#061
Kalos (Central)
#145
Hoenn (OR/AS)
#065
Alola (S/M)
#068
Alola (US/UM)
#080
Hisui
#034
National
#041
Crown Tundra
#144
Game Locations
Acuity Lakefront Area
Burned Tower 1f
Burned Tower B1f
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Ice Path 1f
Ice Path B1f
Ice Path B2f
Ice Path B3f
Ilex Forest Area
Iron Island 1f
Johto Route 32 Area
Johto Route 33 Area
Johto Route 42 Area
Johto Route 47 Inside Cave
Johto Safari Zone Zone Mountain
Johto Safari Zone Zone Rocky Beach
Johto Safari Zone Zone Savannah
Kanto Route 3 Area
Kanto Route 4 Area
Lost Tower 1f
Lost Tower 2f
Lost Tower 3f
Lost Tower 4f
Lost Tower 5f
Mt Coronet 1f Route 207
Mt Coronet 1f Route 211
Mt Coronet 4f
Mt Coronet B1f
Mt Moon 1f
Mt Moon 2f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Oreburgh Gate 1f
Oreburgh Gate B1f
Oreburgh Mine 1f
Oreburgh Mine B1f
Ravaged Path Area
Rock Tunnel 1f
Rock Tunnel B1f
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Sinnoh Route 203 Area
Sinnoh Route 204 North Towards Floaroma Town
Sinnoh Route 204 South Towards Jubilife City
Sinnoh Route 206 Area
Sinnoh Route 207 Area
Sinnoh Route 208 Area
Sinnoh Route 209 Area
Sinnoh Route 211 East Towards Celestic Town
Sinnoh Route 211 West Towards Eterna City
Sinnoh Route 214 Area
Sinnoh Route 216 Area
Sinnoh Route 217 Area
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Union Cave 1f
Union Cave B1f
Union Cave B2f
Wayward Cave 1f
Wayward Cave B1f
Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 5 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 25 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 29 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 33 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 37 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 41 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 5 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 25 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 29 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 33 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 37 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 41 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 5 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 25 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 29 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 33 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 37 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 41 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
TM/HM Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| HM05 Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| Swift | 60 | — | 20 | Never misses. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Feint Attack | 60 | — | 20 | Never misses. | |
| Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
40
Attack
45
Defense
35
Sp. Atk
30
Sp. Def
40
Speed
55
Total
245
Type Defenses
(vs. Gen 6+ rules)