Diamond/PearlPlatinum
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Heartgold
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Soulsilver
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Pokédex & Training Data
Classification
Mouse Pokémon
Height
0.6 m (1'12")
Weight
12.0 kg (26.5 lbs)
Abilities
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#027
Johto (G/S/C)
#048
Hoenn (R/S/E)
#112
Johto (HG/SS)
#048
Unova (B2/W2)
#113
Kalos (Mountain)
#097
Hoenn (OR/AS)
#117
Alola (S/M)
#251
Alola (US/UM)
#328
National
#027
Isle of Armor
#168
Kitakami
#116
Blueberry
#155
Held Items
Quick Claw
5%
Game Locations
Johto Safari Zone Zone Desert
Mt Moon 1f
Mt Moon 2f
Union Cave 1f
Union Cave B1f
Wayward Cave 1f
Wayward Cave B1f
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 7 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 9 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 13 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 15 | Swift | 60 | — | 20 | Never misses. | |
| 19 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 21 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 27 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 33 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 7 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 9 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 13 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 15 | Swift | 60 | — | 20 | Never misses. | |
| 19 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 21 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 27 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 33 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 7 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 9 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 13 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 15 | Swift | 60 | — | 20 | Never misses. | |
| 19 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 21 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 27 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 33 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| Swift | 60 | — | 20 | Never misses. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target’s Defense by one stage. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target’s Defense by one stage. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
Base Stats
Hp
50
Attack
75
Defense
85
Sp. Atk
20
Sp. Def
30
Speed
40
Total
300
Type Defenses
(vs. Gen 6+ rules)