Pupitar
Diamond/PearlPlatinum

Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.

Heartgold

Its shell is as hard as sheet rock, and it is also very strong. Its thrashing can topple a mountain.

Soulsilver

Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex Data

Classification Hard Shell Pokémon
Height 1.2 m (3'11")
Weight 152.0 kg (335.1 lbs)
Abilities

Game Locations

  • Mt Silver 3f

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
5 Sandstorm
10 Changes the weather to a sandstorm for five turns.
10 Screech
85% 40 Lowers the target's Defense by two stages.
14 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Scary Face
100% 10 Lowers the target's Speed by two stages.
23 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
28 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
34 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
54 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
60 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
5 Sandstorm
10 Changes the weather to a sandstorm for five turns.
10 Screech
85% 40 Lowers the target's Defense by two stages.
14 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Scary Face
100% 10 Lowers the target's Speed by two stages.
23 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
28 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
34 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
54 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
60 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
5 Sandstorm
10 Changes the weather to a sandstorm for five turns.
10 Screech
85% 40 Lowers the target's Defense by two stages.
14 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Scary Face
100% 10 Lowers the target's Speed by two stages.
23 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
28 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
34 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
54 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
60 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 70
Attack 84
Defense 70
Sp. Atk 65
Sp. Def 70
Speed 51
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x