Diamond
It squirts water forcefully from its mouth to shoot down flying prey.
Pearl
It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.
Platinum
It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.
Heartgold
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
Soulsilver
Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.
Pokédex & Training Data
Classification
Jet Pokémon
Height
0.6 m (1'12")
Weight
12.0 kg (26.5 lbs)
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#172
Sinnoh (D/P)
#132
Sinnoh (Plat.)
#132
Johto (HG/SS)
#174
Unova (B2/W2)
#235
Kalos (Coastal)
#144
Alola (US/UM)
#143
Galar (Sw/Sh)
#148
Hisui
#146
National
#223
Isle of Armor
#044
Game Locations
Johto Route 44 Area
Pastoria City Area
Sinnoh Pokemon League Area
Sinnoh Route 212 East Towards Pastoria City
Sinnoh Route 213 Area
Sinnoh Route 222 Area
Sinnoh Route 224 Area
Sinnoh Sea Route 223 Area
Sinnoh Sea Route 230 Area
Sunyshore City Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 6 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 23 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 6 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 23 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 6 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 23 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| String Shot | — | 95% | 40 | Lowers the target’s Speed by two stages. | |
| Swift | 60 | — | 20 | Never misses. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target’s accuracy by one stage. | |
| Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Supersonic | — | 55% | 20 | Confuses the target. | |
| Thunder Wave | — | 90% | 20 | Paralyzes the target. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target’s accuracy by one stage. | |
| Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Supersonic | — | 55% | 20 | Confuses the target. | |
| Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Base Stats
Hp
35
Attack
65
Defense
35
Sp. Atk
65
Sp. Def
35
Speed
65
Total
300
Type Defenses
(vs. Gen 6+ rules)