Remoraid
Diamond

It squirts water forcefully from its mouth to shoot down flying prey.

Pearl

It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.

Platinum

It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.

Heartgold

It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.

Soulsilver

Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities

Game Locations

  • Johto Route 44 Area
  • Pastoria City Area
  • Sinnoh Pokemon League Area
  • Sinnoh Route 212 East Towards Pastoria City
  • Sinnoh Route 213 Area
  • Sinnoh Route 222 Area
  • Sinnoh Route 224 Area
  • Sinnoh Sea Route 223 Area
  • Sinnoh Sea Route 230 Area
  • Sunyshore City Area

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Lock On
5 Ensures that the user's next move will hit the target.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Focus Energy
30 Increases the user's chance to score a critical hit.
27 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
32 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Lock On
5 Ensures that the user's next move will hit the target.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Focus Energy
30 Increases the user's chance to score a critical hit.
27 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
32 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Lock On
5 Ensures that the user's next move will hit the target.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Focus Energy
30 Increases the user's chance to score a critical hit.
27 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
32 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Screech
85% 40 Lowers the target's Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Supersonic
55% 20 Confuses the target.
Thunder Wave
90% 20 Paralyzes the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Screech
85% 40 Lowers the target's Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Supersonic
55% 20 Confuses the target.
Thunder Wave
90% 20 Paralyzes the target.
Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Base Stats

Hp 35
Attack 65
Defense 35
Sp. Atk 65
Sp. Def 35
Speed 65
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x