Aipom
Diamond

It uses its tail to pluck fruits that are out of reach. Its tail is more adept than its real hands.

Pearl

It lives atop giant trees. It wraps its tail around a branch so it won’t fall off while asleep.

Platinum

It lives high among the treetops. It can use its tail as freely and cleverly as its hands.

Heartgold

Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.

Soulsilver

It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.

Evolution Chain

aipom
Aipom
knowing double hit
ambipom
Ambipom

Pokédex & Training Data

Classification Long Tail Pokémon
Height 0.8 m (2'07")
Weight 11.5 kg (25.4 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #122
Sinnoh (D/P) #063
Sinnoh (Plat.) #063
Johto (HG/SS) #123
Alola (US/UM) #368
Hisui #078
National #190
Kitakami #047

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 — 20 Never misses.
25 Screech
— 85% 40 Lowers the target’s Defense by two stages.
29 Agility
— — 30 Raises the user’s Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
— 100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 — 20 Never misses.
25 Screech
— 85% 40 Lowers the target’s Defense by two stages.
29 Agility
— — 30 Raises the user’s Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
— 100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 — 20 Never misses.
25 Screech
— 85% 40 Lowers the target’s Defense by two stages.
29 Agility
— — 30 Raises the user’s Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
— 100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Covet
60 100% 25 Takes the target’s item.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 55
Attack 70
Defense 55
Sp. Atk 40
Sp. Def 55
Speed 85
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0x