Diamond/PearlPlatinum
Its breath has the fantastic ability to revive dead plants and flowers.
Heartgold
The aroma that rises from its petals contains a substance that calms aggressive feelings.
Soulsilver
MEGANIUM’s breath has the power to revive dead grass and plants. It can make them healthy again.
Pokédex & Training Data
Classification
Herb Pokémon
Height
1.8 m (5'11")
Weight
100.5 kg (221.6 lbs)
Abilities
EV Yield
+1 defense
+2 Sp. Def
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#003
Johto (HG/SS)
#003
National
#154
Blueberry
#175
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 22 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 32 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 34 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 46 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 54 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 60 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 66 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 22 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 32 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 34 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 46 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 54 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 60 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 66 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 22 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 32 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 34 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 46 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 54 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 60 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 66 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Diamond/Pearl
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
80
Attack
82
Defense
100
Sp. Atk
83
Sp. Def
100
Speed
80
Total
525
Type Defenses
(vs. Gen 6+ rules)