
Diamond/PearlPlatinum
The buds that ring its neck give off a spicy aroma that perks people up.
Heartgold
The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.
Soulsilver
A spicy aroma emanates from around its neck. The aroma acts as a stimulant to restore health.
Pokédex Data
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
22 | Magical Leaf | 60 | — | 20 | Never misses. | |
26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
32 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
36 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
50 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
54 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
22 | Magical Leaf | 60 | — | 20 | Never misses. | |
26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
32 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
36 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
50 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
54 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
22 | Magical Leaf | 60 | — | 20 | Never misses. | |
26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
32 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
36 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
50 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
54 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
60
Attack
62
Defense
80
Sp. Atk
63
Sp. Def
80
Speed
60
Total
405
Type Defenses
(vs. Gen 6+ rules)