Bayleef
Diamond/PearlPlatinum

The buds that ring its neck give off a spicy aroma that perks people up.

Heartgold

The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.

Soulsilver

A spicy aroma emanates from around its neck. The aroma acts as a stimulant to restore health.

Evolution Chain

chikorita
Chikorita
Level 16
bayleef
Bayleef
Level 32
meganium
Meganium

Pokédex & Training Data

Classification Leaf Pokémon
Height 1.2 m (3'11")
Weight 15.8 kg (34.8 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Johto (G/S/C) #002
Johto (HG/SS) #002
National #153
Blueberry #174

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
— 75% 35 Poisons the target.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
— 75% 35 Poisons the target.
12 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 — 20 Never misses.
26 Natural Gift
— 100% 15 Power and type depend on the held berry.
32 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
46 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Aromatherapy
— — 5 Cures the entire party of major status effects.
54 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
— 75% 35 Poisons the target.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
— 75% 35 Poisons the target.
12 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 — 20 Never misses.
26 Natural Gift
— 100% 15 Power and type depend on the held berry.
32 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
46 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Aromatherapy
— — 5 Cures the entire party of major status effects.
54 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
— 75% 35 Poisons the target.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
— 75% 35 Poisons the target.
12 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 — 20 Never misses.
26 Natural Gift
— 100% 15 Power and type depend on the held berry.
32 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
46 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Aromatherapy
— — 5 Cures the entire party of major status effects.
54 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 60
Attack 62
Defense 80
Sp. Atk 63
Sp. Def 80
Speed 60
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x