
Ruby/Sapphire
The fragrance of MEGANIUM’s flower soothes and calms emotions. In battle, this POKéMON gives off more of its becalming scent to blunt the foe’s fighting spirit.
Emerald
The fragrance of a MEGANIUM’s flower soothes and calms emotions. In battle, it gives off more of its becalming scent to blunt the foe’s fighting spirit.
Firered
MEGANIUM’s breath has the power to revive dead grass and plants. It can make them healthy again.
Leafgreen
The aroma that rises from its petals contains a substance that calms aggressive feelings.
Pokédex Data
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
8 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
61 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
8 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
61 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
8 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
61 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
80
Attack
82
Defense
100
Sp. Atk
83
Sp. Def
100
Speed
80
Total
525
Type Defenses
(vs. Gen 6+ rules)