Meganium
No entry available for this game era.

Evolution Chain

chikorita
Chikorita
Level 16
bayleef
Bayleef
Level 32
meganium
Meganium

Pokédex & Training Data

Classification Herb Pokémon
Height 1.8 m (5'11")
Weight 100.5 kg (221.6 lbs)
Abilities
EV Yield +1 defense
+2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Johto (G/S/C) #003
Johto (HG/SS) #003
National #154
Blueberry #175

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
— 75% 35 Poisons the target.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Petal Blizzard
90 100% 15 Inflicts regular damage.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
— 75% 35 Poisons the target.
12 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 — 20 Never misses.
26 Natural Gift
— 100% 15 Power and type depend on the held berry.
34 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
40 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
54 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
60 Aromatherapy
— — 5 Cures the entire party of major status effects.
66 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
70 Petal Blizzard
90 100% 15 Inflicts regular damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
— 75% 35 Poisons the target.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Petal Blizzard
90 100% 15 Inflicts regular damage.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
— 75% 35 Poisons the target.
12 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 — 20 Never misses.
26 Natural Gift
— 100% 15 Power and type depend on the held berry.
34 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
40 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
54 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
60 Aromatherapy
— — 5 Cures the entire party of major status effects.
66 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
70 Petal Blizzard
90 100% 15 Inflicts regular damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 80
Attack 82
Defense 100
Sp. Atk 83
Sp. Def 100
Speed 80
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x