Meganium
No entry available for this game era.

Evolution Chain

chikorita
Chikorita
Level 16
bayleef
Bayleef
Level 32
meganium
Meganium

Pokédex Data

Classification Herb Pokémon
Height 1.8 m (5'11")
Weight 100.5 kg (221.6 lbs)
Abilities

Training

EV Yield +1 defense
+2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
75% 35 Poisons the target.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Petal Blizzard
90 100% 15 Inflicts regular damage.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
75% 35 Poisons the target.
12 Synthesis
5 Heals the user by half its max HP. Affected by weather.
18 Reflect
20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 20 Never misses.
26 Natural Gift
100% 15 Power and type depend on the held berry.
34 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
40 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
54 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
60 Aromatherapy
5 Cures the entire party of major status effects.
66 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
70 Petal Blizzard
90 100% 15 Inflicts regular damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
75% 35 Poisons the target.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Petal Blizzard
90 100% 15 Inflicts regular damage.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
75% 35 Poisons the target.
12 Synthesis
5 Heals the user by half its max HP. Affected by weather.
18 Reflect
20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 20 Never misses.
26 Natural Gift
100% 15 Power and type depend on the held berry.
34 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
40 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
54 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
60 Aromatherapy
5 Cures the entire party of major status effects.
66 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
70 Petal Blizzard
90 100% 15 Inflicts regular damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 80
Attack 82
Defense 100
Sp. Atk 83
Sp. Def 100
Speed 80
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x