
Diamond/PearlPlatinum
It uses the leaf on its head to determine the temperature and humidity. It loves to sunbathe.
Heartgold
A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up sunrays.
Soulsilver
Its pleasantly aromatic leaf has the ability to check humidity and temperature.
Pokédex Data
Held Items
None in this generation.
Game Locations
- New Bark Town Area
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
20 | Magical Leaf | 60 | — | 20 | Never misses. | |
23 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
28 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
31 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
34 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
42 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
45 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
20 | Magical Leaf | 60 | — | 20 | Never misses. | |
23 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
28 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
31 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
34 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
42 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
45 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
20 | Magical Leaf | 60 | — | 20 | Never misses. | |
23 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
28 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
31 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
34 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
42 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
45 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Base Stats
Hp
45
Attack
49
Defense
65
Sp. Atk
49
Sp. Def
65
Speed
45
Total
318
Type Defenses
(vs. Gen 6+ rules)