Meganium
Scarlet

Anyone who stands beside it becomes refreshed, just as if they were soaking in the soothing atmosphere of a forest.

Evolution Chain

chikorita
Chikorita
Level 16
bayleef
Bayleef
Level 32
meganium
Meganium

Pokédex & Training Data

Classification Herb Pokémon
Height 1.8 m (5'11")
Weight 100.5 kg (221.6 lbs)
Abilities
EV Yield +1 defense
+2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Johto (G/S/C) #003
Johto (HG/SS) #003
National #154
Blueberry #175

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Poison Powder
— 75% 35 Poisons the target.
1 Petal Blizzard
90 100% 15 Inflicts regular damage.
12 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Magical Leaf
60 — 20 Never misses.
26 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
34 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
40 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
54 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
60 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
65 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM33 Magical Leaf
60 — 20 Never misses.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM137 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM146 Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM155 Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM159 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM206 Petal Blizzard
90 100% 15 Inflicts regular damage.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Heal Pulse
— — 10 Heals the target for half its max HP.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 82
Defense 100
Sp. Atk 83
Sp. Def 100
Speed 80
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x