
X
The aroma that rises from its petals contains a substance that calms aggressive feelings.
Y
Meganium’s breath has the power to revive dead grass and plants. It can make them healthy again.
Omega Ruby/Alpha Sapphire
The fragrance of Meganium’s flower soothes and calms emotions. In battle, this Pokémon gives off more of its becalming scent to blunt the foe’s fighting spirit.
Pokédex Data
Classification
Herb Pokémon
Height
1.8 m (5'11")
Weight
100.5 kg (221.6 lbs)
Abilities
- Overgrow
- Leaf Guard (Hidden)
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
1 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
22 | Magical Leaf | 60 | — | 20 | Never misses. | |
26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
32 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
34 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
46 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
54 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
60 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
66 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
70 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
1 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
6 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
9 | Poison Powder | — | 75% | 35 | Poisons the target. | |
12 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
22 | Magical Leaf | 60 | — | 20 | Never misses. | |
26 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
32 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
34 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
46 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
54 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
60 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
66 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
70 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Frenzy Plant | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
80
Attack
82
Defense
100
Sp. Atk
83
Sp. Def
100
Speed
80
Total
525
Type Defenses
(vs. Gen 6+ rules)