Meganium
Gold

The aroma that rises from its petals contains a substance that calms aggressive feelings.

Silver

MEGANIUM's breath has the power to revive dead grass and plants. It can make them healthy again.

Crystal

Anyone who stands beside it becomes refreshed, just as if they were relaxing in a sunny forest.

Evolution Chain

chikorita
Chikorita
Level 16
bayleef
Bayleef
Level 32
meganium
Meganium

Pokédex Data

Classification Herb Pokémon
Height 1.8 m (5'11")
Weight 100.5 kg (221.6 lbs)
Abilities N/A in Gen II

Training

EV Yield +1 defense
+2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Plant

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Reflect
20 Reduces damage from physical attacks by half.
8 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
12 Reflect
20 Reduces damage from physical attacks by half.
15 Poison Powder
75% 35 Poisons the target.
23 Synthesis
5 Heals the user by half its max HP. Affected by weather.
31 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
51 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
61 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Reflect
20 Reduces damage from physical attacks by half.
8 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
12 Reflect
20 Reduces damage from physical attacks by half.
15 Poison Powder
75% 35 Poisons the target.
23 Synthesis
5 Heals the user by half its max HP. Affected by weather.
31 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
51 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
61 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Base Stats

Hp 80
Attack 82
Defense 100
Sp. Atk 83
Sp. Def 100
Speed 80
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x