Diamond/PearlPlatinum
It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
Heartgold
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
Soulsilver
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Evolution Chain
Pokédex & Training Data
Classification
Handstand Pokémon
Height
1.4 m (4'07")
Weight
48.0 kg (105.8 lbs)
Abilities
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Johto (G/S/C)
#146
Johto (HG/SS)
#148
Galar (Sw/Sh)
#110
National
#237
Blueberry
#095
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 6 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 15 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 19 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. | |
| 24 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 28 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 33 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 37 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 51 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| 55 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 6 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 15 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 19 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. | |
| 24 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 28 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 33 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 37 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 51 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| 55 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 6 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 15 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 19 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. | |
| 24 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 28 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 33 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 37 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 51 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| 55 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Swift | 60 | — | 20 | Never misses. | |
| Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Swift | 60 | — | 20 | Never misses. | |
| Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
50
Attack
95
Defense
95
Sp. Atk
35
Sp. Def
110
Speed
70
Total
455
Type Defenses
(vs. Gen 6+ rules)