
Diamond/PearlPlatinum
It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
Heartgold
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
Soulsilver
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Evolution Chain
Pokédex Data
Classification
Handstand Pokémon
Height
1.4 m (4'07")
Weight
48.0 kg (105.8 lbs)
Abilities
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
6 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
15 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
19 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. | |
24 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
28 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
33 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
37 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
51 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
55 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
6 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
15 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
19 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. | |
24 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
28 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
33 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
37 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
51 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
55 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
6 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
15 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
19 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. | |
24 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
28 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
33 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
37 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
51 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
55 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
50
Attack
95
Defense
95
Sp. Atk
35
Sp. Def
110
Speed
70
Total
455
Type Defenses
(vs. Gen 6+ rules)