Zubat
Ruby

ZUBAT remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned.

Sapphire

ZUBAT avoids sunlight because exposure causes it to become unhealthy. During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down.

Emerald

While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They use ultrasonic waves to detect obstacles.

Firered

It has no eyes. Instead, it relies on its ultrasonic cries for echo location to flit about in darkness.

Leafgreen

It forms colonies in perpetually dark places and uses ultrasonic waves to identify and approach targets.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex & Training Data

Classification Bat Pokémon
Height 0.8 m (2'07")
Weight 7.5 kg (16.5 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #041
Johto (G/S/C) #037
Hoenn (R/S/E) #063
Sinnoh (D/P) #028
Sinnoh (Plat.) #028
Johto (HG/SS) #037
Unova (B2/W2) #061
Kalos (Central) #145
Hoenn (OR/AS) #065
Alola (S/M) #068
Alola (US/UM) #080
Hisui #034
National #041
Crown Tundra #144

Game Locations

Cave Of Origin 1f
Cave Of Origin B1f
Cave Of Origin B2f
Cave Of Origin B3f
Cave Of Origin Entrance
Granite Cave 1f
Granite Cave 1fsmall Room
Granite Cave B1f
Granite Cave B2f
Hoenn Altering Cave A
Hoenn Victory Road 1f
Icefall Cave 1f
Icefall Cave B1f
Icefall Cave Entrance
Icefall Cave Waterfall
Kanto Altering Cave A
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f
Lost Cave Item Rooms
Lost Cave Room 1
Lost Cave Room 10
Lost Cave Room 2
Lost Cave Room 3
Lost Cave Room 4
Lost Cave Room 5
Lost Cave Room 6
Lost Cave Room 7
Lost Cave Room 8
Lost Cave Room 9
Meteor Falls Area
Mt Moon 1f
Mt Moon B2f
Rock Tunnel 1f
Rock Tunnel B1f
Seafloor Cavern Area
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Shoal Cave Area
Shoal Cave B1f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
6 Supersonic
— 55% 20 Confuses the target.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
26 Confuse Ray
— 100% 10 Confuses the target.
31 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
36 Mean Look
— — 5 Prevents the target from leaving battle.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
46 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
6 Supersonic
— 55% 20 Confuses the target.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
26 Confuse Ray
— 100% 10 Confuses the target.
31 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
36 Mean Look
— — 5 Prevents the target from leaving battle.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
46 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
6 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Supersonic
— 55% 20 Confuses the target.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
26 Confuse Ray
— 100% 10 Confuses the target.
31 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
36 Mean Look
— — 5 Prevents the target from leaving battle.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
46 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feint Attack
60 — 20 Never misses.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 30
Sp. Def 40
Speed 55
Total 245

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x