Zubat
Ruby

ZUBAT remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned.

Sapphire

ZUBAT avoids sunlight because exposure causes it to become unhealthy. During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down.

Emerald

While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They use ultrasonic waves to detect obstacles.

Firered

It has no eyes. Instead, it relies on its ultrasonic cries for echo location to flit about in darkness.

Leafgreen

It forms colonies in perpetually dark places and uses ultrasonic waves to identify and approach targets.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex Data

Classification Bat Pokémon
Height 0.8 m (2'07")
Weight 7.5 kg (16.5 lbs)
Abilities

Game Locations

  • Cave Of Origin 1f
  • Cave Of Origin B1f
  • Cave Of Origin B2f
  • Cave Of Origin B3f
  • Cave Of Origin Entrance
  • Granite Cave 1f
  • Granite Cave 1fsmall Room
  • Granite Cave B1f
  • Granite Cave B2f
  • Hoenn Altering Cave A
  • Hoenn Victory Road 1f
  • Icefall Cave 1f
  • Icefall Cave B1f
  • Icefall Cave Entrance
  • Icefall Cave Waterfall
  • Kanto Altering Cave A
  • Kanto Victory Road 2 1f
  • Kanto Victory Road 2 2f
  • Kanto Victory Road 2 3f
  • Lost Cave Item Rooms
  • Lost Cave Room 1
  • Lost Cave Room 10
  • Lost Cave Room 2
  • Lost Cave Room 3
  • Lost Cave Room 4
  • Lost Cave Room 5
  • Lost Cave Room 6
  • Lost Cave Room 7
  • Lost Cave Room 8
  • Lost Cave Room 9
  • Meteor Falls Area
  • Mt Moon 1f
  • Mt Moon B2f
  • Rock Tunnel 1f
  • Rock Tunnel B1f
  • Seafloor Cavern Area
  • Seafoam Islands 1f
  • Seafoam Islands B1f
  • Seafoam Islands B2f
  • Seafoam Islands B3f
  • Shoal Cave Area
  • Shoal Cave B1f

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
6 Supersonic
55% 20 Confuses the target.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
26 Confuse Ray
100% 10 Confuses the target.
31 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
36 Mean Look
5 Prevents the target from leaving battle.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
46 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
6 Supersonic
55% 20 Confuses the target.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
26 Confuse Ray
100% 10 Confuses the target.
31 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
36 Mean Look
5 Prevents the target from leaving battle.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
46 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
6 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Supersonic
55% 20 Confuses the target.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
26 Confuse Ray
100% 10 Confuses the target.
31 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
36 Mean Look
5 Prevents the target from leaving battle.
41 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
46 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feint Attack
60 20 Never misses.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 30
Sp. Def 40
Speed 55
Total 245

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x