Whismur
Ruby

Normally, WHISMUR’s voice is very quiet - it is barely audible even if one is paying close attention. However, if this POKéMON senses danger, it starts crying at an earsplitting volume.

Sapphire

WHISMUR is very timid. If it starts to cry loudly, it becomes startled by its own crying and cries even harder. When it finally stops crying, the POKéMON goes to sleep, all tired out.

Emerald

Its cries equal a jet plane in volume. It inhales through its ear canals. Because of this system, it can cry continually without having to catch its breath.

Firered/Leafgreen

It usually murmurs, but starts crying loudly if it senses danger. It stops when its ear covers are shut.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex Data

Classification Whisper Pokémon
Height 0.6 m (1'12")
Weight 16.3 kg (35.9 lbs)
Abilities

Held Items

Game Locations

  • Desert Underpass Area
  • Hoenn Route 116 Area
  • Hoenn Victory Road 1f
  • Rusturf Tunnel Area

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
21 Supersonic
55% 20 Confuses the target.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Screech
85% 40 Lowers the target's Defense by two stages.
35 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
41 Rest
5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
21 Supersonic
55% 20 Confuses the target.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Screech
85% 40 Lowers the target's Defense by two stages.
35 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
41 Rest
5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
21 Supersonic
55% 20 Confuses the target.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Screech
85% 40 Lowers the target's Defense by two stages.
35 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
41 Rest
5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 64
Attack 51
Defense 23
Sp. Atk 51
Sp. Def 23
Speed 28
Total 240

Type Defenses

(vs. Gen 6+ rules)

2x
0x