
Ruby
Normally, WHISMUR’s voice is very quiet - it is barely audible even if one is paying close attention. However, if this POKéMON senses danger, it starts crying at an earsplitting volume.
Sapphire
WHISMUR is very timid. If it starts to cry loudly, it becomes startled by its own crying and cries even harder. When it finally stops crying, the POKéMON goes to sleep, all tired out.
Emerald
Its cries equal a jet plane in volume. It inhales through its ear canals. Because of this system, it can cry continually without having to catch its breath.
Firered/Leafgreen
It usually murmurs, but starts crying loudly if it senses danger. It stops when its ear covers are shut.
Pokédex Data
Held Items
Chesto Berry
5%
Game Locations
- Desert Underpass Area
- Hoenn Route 116 Area
- Hoenn Victory Road 1f
- Rusturf Tunnel Area
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
15 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Supersonic | — | 55% | 20 | Confuses the target. | |
25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
41 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
15 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Supersonic | — | 55% | 20 | Confuses the target. | |
25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
41 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
15 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Supersonic | — | 55% | 20 | Confuses the target. | |
25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
41 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
64
Attack
51
Defense
23
Sp. Atk
51
Sp. Def
23
Speed
28
Total
240
Type Defenses
(vs. Gen 6+ rules)